tag:blogger.com,1999:blog-348348889650646951.post5934347210032468911..comments2024-01-04T05:15:33.233+00:00Comments on XAGE - Cross-Platform Adventure Game Engine: "Taste the Day"Clarvalonhttp://www.blogger.com/profile/08868169810712321832noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-348348889650646951.post-2851186639272121002010-01-07T10:06:45.549+00:002010-01-07T10:06:45.549+00:00That's a sizable chunk. I'm actually work...That's a sizable chunk. I'm actually working on function calls and paramaterisation at the moment, so this drop should occur fairly soon.Clarvalonhttps://www.blogger.com/profile/08868169810712321832noreply@blogger.comtag:blogger.com,1999:blog-348348889650646951.post-18316370611950031242010-01-07T07:52:50.731+00:002010-01-07T07:52:50.731+00:00It's a custom function ( the blip), if you fix...It's a custom function ( the blip), if you fix this you will reduce your errors to 7000!!Dualnameshttps://www.blogger.com/profile/06550063249147544687noreply@blogger.comtag:blogger.com,1999:blog-348348889650646951.post-58166888915071726002010-01-03T13:38:51.207+00:002010-01-03T13:38:51.207+00:00A lot of the HitchHiker script errors are for thin...A lot of the HitchHiker script errors are for things like unhandled function calls (e.g. <i>blip("&179 The dog is deeply moved.")</i>), which occur often, so once handled the number of errors should drop quite dramatically.<br /><br />At least it's still under 10k :)Clarvalonhttps://www.blogger.com/profile/08868169810712321832noreply@blogger.comtag:blogger.com,1999:blog-348348889650646951.post-14036026174695099222010-01-03T12:27:23.014+00:002010-01-03T12:27:23.014+00:00And there's this game that started with 9779 e...And there's this game that started with 9779 errors and now it has increased!! Yes!Dualnameshttps://www.blogger.com/profile/06550063249147544687noreply@blogger.com