tag:blogger.com,1999:blog-348348889650646951.post7388949273007432503..comments2024-01-04T05:15:33.233+00:00Comments on XAGE - Cross-Platform Adventure Game Engine: XAGE on iPhoneClarvalonhttp://www.blogger.com/profile/08868169810712321832noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-348348889650646951.post-32678209884168781352010-09-13T05:46:55.975+01:002010-09-13T05:46:55.975+01:00It's funny you mention that, the MP3 seek func...It's funny you mention that, the MP3 seek functionality is being left to last as, weirdly, there's no support in XNA to skip to a certain point in a song. I have a feeling it may be added as part of v4.0 though, and there's a possible workaround I have that may work.Clarvalonhttps://www.blogger.com/profile/08868169810712321832noreply@blogger.comtag:blogger.com,1999:blog-348348889650646951.post-15827441977881410572010-09-10T08:33:51.094+01:002010-09-10T08:33:51.094+01:00Amazing!
I've been approached about iPhone ga...Amazing!<br /><br />I've been approached about iPhone games before and it's always involved totally build from the ground up engines, scaling of graphics and the like. This is way cooler, I have to say!<br /><br />Interesting to see if it could be converted across 100% to iPhone - although I admit that things like the use of SeekMP3PosMillis(); mean ! probably is not an ideal candidate for conversion.<br /><br />Still, watching your progress with much interest, and looking forward to see where this goes.Ben304https://www.blogger.com/profile/09140754043724405446noreply@blogger.com