- SlimDX: An open-source c# wrapper for accessing DirectX functionality through managed code. This is the right idea, though I cannot find any pertinent code examples that use DirectSound.
- MCI/Mediaplayer: Invisibly use windows media player the audio. It's a bit of a dirty hack and I'm not sure if it will allow multiple sound sources, but it's definitely the easier of the two options.
Thursday 19 February 2009
Due to various commitments I've barely made any progress in the last few weeks, though I have implemented the font bank so you can import your own .xnb spritefonts and assign different ones to each character (useful if you want to make a narrator using a blank character, for instance). Any free time has been spent researching the best way to deal with that niggling Windows sound issue - at the very least I want to be able to support users importing their own .wav and .mp3s to be used as background music or sound effects. It seems that there are two remaining feasible options: