Wednesday, 5 August 2009

"The Fourth Wall"

Today I submitted my DreamBuildPlay competition entry, "The Fourth Wall". As the deadline loomed I've had to cut a lot of corners, and there's no chance it will win, but I'm reasonably pleased with how it has turned out.

It's a silly, short game (or rather, anti-game). Here's a trailer that has absolutely nothing to do with the game itself:

I'm waiting on a few library fixes but there should be a Silverlight demo soon. In a few weeks you should also be able to part with 80 Microsoft Points and enjoy it on your Xbox360.

XAGE's first commercial product. Huzzah.

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