However, after several weeks of tinkering, head-scratching and cursing, it's finally up and running on the iPhone/iPad emulator using the magic of MonoTouch and XnaTouch:
- Obviously, this is an emulator and not the real thing. It's difficult to say what performance will be like on the actual hardware.
- Audio isn't working yet, and various things are currently unsupported in the XnaTouch framework (RenderTargets etc - the usual suspects).
- Zero thought has been put into the touch interface. It's likely any game that uses more than one mouse button will need to have the UI re-designed.
- MonoTouch is a commercial framework, with a slightly eye-watering $400 one-off license fee (although thankfully Novell do offer a non-expiring free trial).