XAGE - Cross-Platform Adventure Game Engine

Development Blog

Saturday, 9 May 2020

Big fat update (FNA3D, UWP, new functionality)

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A new version of XAGE has been released on itch.io to alpha users (keys are still available to anyone who wants one): Automatic UWP proje...
Sunday, 26 April 2020

Viewports & Cameras

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AGS v3.5 brought some new functionality, including dedicated mechanisms for handling Viewports and Cameras.  Put simply, this allows you to ...
Monday, 20 April 2020

Official Console Support

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While the port of Last 'n Furious from AGS had been completed last August, it was a good candidate for getting the first XAGE game out X...
Friday, 10 April 2020

Space Pool Alpha

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Another AGS port has been completed - this time Steve McCrea 's Space Pool Alpha, which isn't an adventure game at all but rather a ...
Tuesday, 10 March 2020

CoreRT and MessagePack - Real World Example

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While the benchmarks I recently posted showed a lot of promise for combining MessagePack C# with CoreRT, I wanted to run it with a real wor...
Saturday, 7 March 2020

Experimenting with MessagePack

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Serialization keeps me up at night. For many genres, saving the game state may be as simple as recording what the current level is, along ...
Tuesday, 5 November 2019

Putting lipstick on Sisyphus

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Development has been somewhat chaotic lately.  Instead of focusing on one or two particular areas, I've been hammering away at my TODO l...
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