XAGE - Cross-Platform Adventure Game Engine
Development Blog
Thursday, 19 March 2009
Recent Editor improvements
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An quick update as the Editor is not quite ready for the next alpha: Added a new unified viewer control to replace the different ones for ma...
7 comments:
Wednesday, 4 March 2009
ClickOnce
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I've figured out the distribution method for XAGEditor. In previous alpha releases I've bundled everything up separately in a .zip f...
Tuesday, 3 March 2009
XAGETOOL Progress
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Focus remains on XAGETOOL (maybe I should rename this XAGE Editor, or XAGEditor). I'm continuing to make general improvements to ensure ...
Thursday, 19 February 2009
Fontastic
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Due to various commitments I've barely made any progress in the last few weeks, though I have implemented the font bank so you can impor...
2 comments:
Saturday, 7 February 2009
Conditional Logic
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Mercifully, plumbing in the conditional logic turned out to be a lot more straightforward than I'd anticipated. Adding the functionalit...
Thursday, 5 February 2009
Up the TreeView
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Some of the feedback I've had from the latest Alpha has been excellent - very thorough and thoughtful. It's much appreciated. I did...
Monday, 19 January 2009
XAGE Private Alpha v0.2 - Download
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The second alpha release is now ready. There is a changelog with the attached readme , but here's a summary of the main changes for v...
2 comments:
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