XAGE - Cross-Platform Adventure Game Engine

Development Blog

Sunday, 29 March 2009

XAGE: Coming to Mac/Linux/Smartphone?

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A couple of posts ago I was drawing together a few ideas for future XAGE directions, one being a port to Silverlight. This turns out not to ...
4 comments:
Friday, 27 March 2009

XAGE Private Alpha v0.3 - Download

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Being a terrible insomniac is not good for your health, but at least you get more things done - XAGE Version 0.3 is ready for download . I ...
Wednesday, 25 March 2009

Misc. Gumf

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Last update before release: Added Copy/Import/Export mechanism - no more hacking through xml to copy items from room to room, or game to gam...
Thursday, 19 March 2009

Recent Editor improvements

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An quick update as the Editor is not quite ready for the next alpha: Added a new unified viewer control to replace the different ones for ma...
7 comments:
Wednesday, 4 March 2009

ClickOnce

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I've figured out the distribution method for XAGEditor. In previous alpha releases I've bundled everything up separately in a .zip f...
Tuesday, 3 March 2009

XAGETOOL Progress

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Focus remains on XAGETOOL (maybe I should rename this XAGE Editor, or XAGEditor). I'm continuing to make general improvements to ensure ...
Thursday, 19 February 2009

Fontastic

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Due to various commitments I've barely made any progress in the last few weeks, though I have implemented the font bank so you can impor...
2 comments:
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