XAGE - Cross-Platform Adventure Game Engine
Development Blog
Monday, 25 May 2009
AGS's 'Demo Quest' on Xbox360
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The bulk of the conversation system is now in place, and there will be further refinements when I tackle the last major component (GUI custo...
Friday, 8 May 2009
Dull Technical Post
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Real life events have again made it difficult to contribute time to XAGE, but there has been some small progress in the last few weeks. I re...
2 comments:
Wednesday, 22 April 2009
Editor Appearance
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One of my gripes with the XAGE Editor was that the toolstrip looked bad on Vista - a sickly pale colour as opposed to XP's vibrant blue....
Saturday, 18 April 2009
Refactor, Bugfix, Itch
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The overall response to the AGS converter, despite its infancy, has been pretty positive so it's something I'll continue to work on....
Tuesday, 14 April 2009
AGS -> XAGE Conversion
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Over Easter weekend I finally got around to taking a proper look at Adventure Game Studio. The first thing I discovered was that the main c...
1 comment:
Friday, 10 April 2009
Scripting example - Clouds
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Here's a real world example of scripting in XAGE. One of the locations in my game is on top of a mountain and some moving clouds would ...
Tuesday, 7 April 2009
Update Clickety DBP
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Time's been short recently, but here's the most recent changes: REMOVED: zPos - object occlusion now works purely by Yposition &...
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