XAGE - Cross-Platform Adventure Game Engine

Development Blog

Monday, 25 May 2009

AGS's 'Demo Quest' on Xbox360

›
The bulk of the conversation system is now in place, and there will be further refinements when I tackle the last major component (GUI custo...
Friday, 8 May 2009

Dull Technical Post

›
Real life events have again made it difficult to contribute time to XAGE, but there has been some small progress in the last few weeks. I re...
2 comments:
Wednesday, 22 April 2009

Editor Appearance

›
One of my gripes with the XAGE Editor was that the toolstrip looked bad on Vista - a sickly pale colour as opposed to XP's vibrant blue....
Saturday, 18 April 2009

Refactor, Bugfix, Itch

›
The overall response to the AGS converter, despite its infancy, has been pretty positive so it's something I'll continue to work on....
Tuesday, 14 April 2009

AGS -> XAGE Conversion

›
Over Easter weekend I finally got around to taking a proper look at Adventure Game Studio. The first thing I discovered was that the main c...
1 comment:
Friday, 10 April 2009

Scripting example - Clouds

›
Here's a real world example of scripting in XAGE. One of the locations in my game is on top of a mountain and some moving clouds would ...
Tuesday, 7 April 2009

Update Clickety DBP

›
Time's been short recently, but here's the most recent changes: REMOVED: zPos - object occlusion now works purely by Yposition &...
‹
›
Home
View web version
Powered by Blogger.