XAGE - Cross-Platform Adventure Game Engine

Development Blog

Friday, 7 August 2009

AGS Conversion Progress

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Yesterday was a welcome break from T4W (how long does it take for an acronym to be established?). I spent some time rewriting how XAGE conv...
2 comments:
Wednesday, 5 August 2009

"The Fourth Wall"

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Today I submitted my DreamBuildPlay competition entry, "The Fourth Wall". As the deadline loomed I've had to cut a lot of cor...
Sunday, 26 July 2009

The 8 Minute Trial Test #2

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As a continuation of the previous 8 minute trial test , five more point and click adventures get the treatment. Colour Key: Green = pre v1...
1 comment:
Friday, 24 July 2009

XBLIG price changes

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Microsoft have shifted down the three price points developers can choose for their indie games (from 800, 400 and 200 to 400 , 240 and 80 )...
2 comments:
Sunday, 19 July 2009

OpenQuest

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To distract from the fact I've not been able to get anything done in the last fortnight, here's a picture of OpenQuest running on X...
Wednesday, 8 July 2009

Twitsqueak

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As I'm practically providing 24 hour care at the moment, I have very little time for anything, let alone coding. This means I am spendi...
Thursday, 2 July 2009

Feedback = Features

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I've had a few pieces of genuinely useful feedback so far. One suggestion was to allow developers to enable or disable each individual a...
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