XAGE - Cross-Platform Adventure Game Engine

Development Blog

Wednesday, 30 September 2009

Three Games

›
Ben Chandler's new short AGS game has been released: Awakener . As expected, it's a highly polished affair, with a pleasingly unus...
2 comments:
Tuesday, 15 September 2009

XAGE on the iPhone?

›
The ZuneHD has been released in America. As it directly supports XNA there's a reasonably good chance XAGE will eventually target this...
2 comments:
Thursday, 10 September 2009

AGS to XAGE: Pixel Hunt

›
There aren't many open source AGS games, but I discovered that by hacking away at the code I've been able to get Andrew 'SSH...
5 comments:
Tuesday, 8 September 2009

XAGE Flow

›
As requested, here's a brief overview of how everything currently fits together in XAGE land: The game code is all stored as xml. Unlik...
1 comment:
Friday, 4 September 2009

Criticism of XBLIG

›
I should qualify this post by saying that XNA is a fantastic framework and Microsoft is a darling for colluding with the Indie/ Homebrew d...
4 comments:
Friday, 7 August 2009

AGS Conversion Progress

›
Yesterday was a welcome break from T4W (how long does it take for an acronym to be established?). I spent some time rewriting how XAGE conv...
2 comments:
Wednesday, 5 August 2009

"The Fourth Wall"

›
Today I submitted my DreamBuildPlay competition entry, "The Fourth Wall". As the deadline loomed I've had to cut a lot of cor...
‹
›
Home
View web version
Powered by Blogger.