XAGE - Cross-Platform Adventure Game Engine
Development Blog
Monday, 21 December 2009
Awakener on a Mac
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As I'm not nearly rich enough to own an Apple Mac myself, I've not yet been able to test XAGE at all on that platform. This morning...
Tuesday, 15 December 2009
New XAGE Website
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At long last there's a proper home for all things XAGE . I looked at a handful of ASP.NET based Content Management Systems ( DotNetNuke...
Wednesday, 9 December 2009
Abortive XBLIG Ideas
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Every developer has ideas that are discarded on the basis that they are unfeasible, under-developed or rubbish. Here are some of my ideas f...
4 comments:
Friday, 20 November 2009
Silverlight Progress
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Whilst the Windows PC and Xbox builds remain XAGE's priority, the Silverlight version is the route to greater platform compatibility. B...
7 comments:
Thursday, 12 November 2009
AGS Conversions: Manual amendment example
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The process of identifying what needs fixing or improving in the Awakener conversion is mostly done by comparing the original AGS version al...
12 comments:
Thursday, 5 November 2009
A Short History
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It's coming up to 18 months since I started work on XAGE. During that time the focus of development has shifted so much, it seems like ...
11 comments:
Thursday, 22 October 2009
Animation Redesign
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The way animations are handled in XAGE has been redesigned to provide more flexibility and aid with AGS conversions. XAGE previously allowe...
2 comments:
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