XAGE - Cross-Platform Adventure Game Engine

Development Blog

Tuesday, 24 April 2012

First fruits of new C# Scripting

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As usual, most spare time is devoted to engine work (with maybe a spot of Joe Danger here and there) rather than writing blog posts.  The n...
Monday, 10 October 2011

Implementing AGS Script in C#

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Previously for AGS conversions, XAGE would use a series of workarounds in order to shoehorn the AGS script into the XAGEScript. As discusse...
Sunday, 11 September 2011

A New Direction

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It's fair to say that development on XAGE has slowed in the last eighteen months. This has mostly been unavoidable due to external fact...
Tuesday, 14 June 2011

"Time Gentlemen, Please" on WP7

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In the words of the late, great Colin Loafshorts, " Blogs are for updating, not apologising on for the lack of updates ". With th...
6 comments:
Friday, 22 October 2010

Bumper Update

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Blog Updates have been quite scarce of late, as they tend to become a lower priority when development time gets squeezed. Yet progress cont...
9 comments:
Friday, 10 September 2010

XAGE on iPhone

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About a year ago if I'd been asked the likelihood of XAGE running on any of Apple's handhelds, I'd have said it was about as lik...
2 comments:
Friday, 20 August 2010

XAGE on Ubuntu

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My relationship with Linux has traditionally been rather negative, starting some ten years ago at university. The key combination of Shift+...
1 comment:
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