XAGE - Cross-Platform Adventure Game Engine

Development Blog

Tuesday, 27 November 2012

Games 'n that

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Ortis: As mentioned on  Ben Chandler's blog , we've been collaborating on a new game for some months.  It's being developed pr...
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Wednesday, 15 August 2012

More sweeping changes

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These late nights are slowly killing me, but it's worth it - development has been progressing at its fastest rate in months: The scrip...
Sunday, 17 June 2012

XAGE on Android

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Taken a few minutes ago, here's the very first screengrab of XAGE running on Android (via Monodroid and Monogame). Unfortunately th...
Tuesday, 24 April 2012

First fruits of new C# Scripting

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As usual, most spare time is devoted to engine work (with maybe a spot of Joe Danger here and there) rather than writing blog posts.  The n...
Monday, 10 October 2011

Implementing AGS Script in C#

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Previously for AGS conversions, XAGE would use a series of workarounds in order to shoehorn the AGS script into the XAGEScript. As discusse...
Sunday, 11 September 2011

A New Direction

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It's fair to say that development on XAGE has slowed in the last eighteen months. This has mostly been unavoidable due to external fact...
Tuesday, 14 June 2011

"Time Gentlemen, Please" on WP7

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In the words of the late, great Colin Loafshorts, " Blogs are for updating, not apologising on for the lack of updates ". With th...
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