XAGE - Cross-Platform Adventure Game Engine
Development Blog
Sunday, 20 November 2016
Interfaces vs Concrete Wrapper Classes
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Software development can often be very rewarding, with interesting problems to solve and little pockets of endorphin releases as a reward. ...
3 comments:
Monday, 12 September 2016
Still Alive
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Whatever tiny web presence XAGE has is usually followed by a comment including the word 'discontinued' or 'abandoned'. Lack...
Sunday, 5 October 2014
Awakener ... again
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Several years ago I ported Ben Chandler's Awakener to XAGE. Although it was fully playable, during development I was increasingly unhap...
3 comments:
Monday, 17 December 2012
Like a Traction Engine
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Ortis is currently being developed in two different continents using two different engines. How does that work? Like this: It's...
4 comments:
Tuesday, 27 November 2012
Games 'n that
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Ortis: As mentioned on Ben Chandler's blog , we've been collaborating on a new game for some months. It's being developed pr...
6 comments:
Wednesday, 15 August 2012
More sweeping changes
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These late nights are slowly killing me, but it's worth it - development has been progressing at its fastest rate in months: The scrip...
Sunday, 17 June 2012
XAGE on Android
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Taken a few minutes ago, here's the very first screengrab of XAGE running on Android (via Monodroid and Monogame). Unfortunately th...
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