XAGE - Cross-Platform Adventure Game Engine

Development Blog

Tuesday, 1 January 2019

The state of things

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Last march I committed to releasing XAGE publicly in 2018.  This hasn't happened, but for a good reason. For most of 2018 I've bee...
1 comment:
Wednesday, 14 March 2018

AGS Script to C#

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I've never been out on New Year's Eve.  It always seemed noisy and expensive, and I've never been around people who were incline...
Saturday, 14 October 2017

The Ever-Changing Horizon

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As of a few days ago, XAGE runs on .NET core.  What does that mean?  Let's have a quick and probably inaccurate history lesson. .NET ...
1 comment:
Wednesday, 15 March 2017

Xbox One Support

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Since starting work on the big refactoring piece I haven't paid too much attention to broadening platform support. However, since Micro...
1 comment:
Sunday, 20 November 2016

Interfaces vs Concrete Wrapper Classes

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Software development can often be very rewarding, with interesting problems to solve and little pockets of endorphin releases as a reward.  ...
3 comments:
Monday, 12 September 2016

Still Alive

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Whatever tiny web presence XAGE has is usually followed by a comment including the word 'discontinued' or 'abandoned'.  Lack...
Sunday, 5 October 2014

Awakener ... again

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Several years ago I ported Ben Chandler's Awakener to XAGE.  Although it was fully playable, during development I was increasingly unhap...
3 comments:
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