XAGE - Cross-Platform Adventure Game Engine
Saturday, 9 May 2020
Big fat update (FNA3D, UWP, new functionality)
A new version of XAGE has been released on itch.io to alpha users (keys are still available to anyone who wants one): Automatic UWP proje...
Sunday, 26 April 2020
Viewports & Cameras
AGS v3.5 brought some new functionality, including dedicated mechanisms for handling Viewports and Cameras. Put simply, this allows you to ...
Monday, 20 April 2020
Official Console Support
While the port of Last 'n Furious from AGS had been completed last August, it was a good candidate for getting the first XAGE game out X...
Friday, 10 April 2020
Space Pool Alpha
Another AGS port has been completed - this time Steve McCrea 's Space Pool Alpha, which isn't an adventure game at all but rather a ...
Tuesday, 10 March 2020
CoreRT and MessagePack - Real World Example
While the benchmarks I recently posted showed a lot of promise for combining MessagePack C# with CoreRT, I wanted to run it with a real wor...
Saturday, 7 March 2020
Experimenting with MessagePack
Serialization keeps me up at night. For many genres, saving the game state may be as simple as recording what the current level is, along ...
Tuesday, 5 November 2019
Putting lipstick on Sisyphus
Development has been somewhat chaotic lately. Instead of focusing on one or two particular areas, I've been hammering away at my TODO l...
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