Completed features:
- Point & Click Interface (SCUMM-esque verb construction)
- Input Handling (Xbox controller & mouse)
- Multiple Rooms
- Inventory System
- Global & local characters / objects, all drawn via Y position
- Object scripts
- Character Walking (walkboxes, character scaling)
- Character Talking
- Audio - Sounds, Game Songs
- Skippable Cutscenes
- Menu System (mostly done)
- Load / Save system (fine on PC, not yet working on xbox)
- Audio - Networked songs (fine on PC, needs multithreading to work smoothly on xbox)
- Conversation Trees
- Conversation Gestures
- Reaching (high, low, across)
- Room Entry and Exit scripts
- External Cutscenes
- Compression of save files
- Loading of non-compiled assets (for easier PC-only production, i.e. no .xnb files = no VS2008 requirement)
- Full UI scalability (i.e allow any reasonable gamescreen size and resolution)
- User defined Object variables (not sure if this is needed yet)