Thursday, 27 November 2008

XAGE feature list

We now have a name - XAGE - standing for Xna Adventure Game Engine. I'd played around with a few acronyms but this seemed the most obvious and least offensive to the eyes and ears.

Completed features:
  • Point & Click Interface (SCUMM-esque verb construction)
  • Input Handling (Xbox controller & mouse)
  • Multiple Rooms
  • Inventory System
  • Global & local characters / objects, all drawn via Y position
  • Object scripts
  • Character Walking (walkboxes, character scaling)
  • Character Talking
  • Audio - Sounds, Game Songs
  • Skippable Cutscenes
In Progress:
  • Menu System (mostly done)
  • Load / Save system (fine on PC, not yet working on xbox)
  • Audio - Networked songs (fine on PC, needs multithreading to work smoothly on xbox)
Yet to implement:
  • Conversation Trees
  • Conversation Gestures
  • Reaching (high, low, across)
  • Room Entry and Exit scripts
  • External Cutscenes
  • Compression of save files
  • Loading of non-compiled assets (for easier PC-only production, i.e. no .xnb files = no VS2008 requirement)
  • Full UI scalability (i.e allow any reasonable gamescreen size and resolution)
  • User defined Object variables (not sure if this is needed yet)
Once the above has been implemented I'll begin work on my game - I have two ideas floating around, one inspired oddly enough by In The Night Garden. This will help me iron out any glaring bugs and any useability issues as I want XAGE to be as robust as possible before release. As it stands the tool has very little control validation and no circular referencing so needs a bit of work.

4 comments:

SSH said...

The Curse of Ninky Nonk Island!

Clarvalon said...

Much better than Makka Pakka Mansion.

Mike said...

Wow, this project seems to be coming along pretty smoothly. Keep it up!

msis said...

Hey, I found your blog from Googling to see if anything like this was in the works. I used to play around with Adventure Game Studio and am a big fan of the 360 so was thinking it would be great if there was something like this available.
Looking forward to the project's release! I'll be keeping my eye on the blog