XAGE goes HD: XAGE now accepts any gameScreen size. There are still a few scaling issues to resolve - I aim to add GUI customisation to XAGETOOL at some point. Here's XAGE using a background texture I borrowed from the AGS forums: Clicky.
XAGE on the Xbox 360: The next release will include a XAGE as a library, along with a skeleton VS2008 project for easy assembly and deployment to the Xbox 360. You'll need an XNA Creators Club membership (though you can occasionally get free ones).
Here's a low-quality clip showcasing the following:
1) XAGE running on the Xbox 360
2) Introduction and Menu scripts (essentially non-playable mini-games)
3) Simple loading & saving (one slot only at present) and X360 storage selection
The above two features were implemented due to requests I received after v0.1, so your feedback is taken seriously and is appreciated. I'm not sure on the ETA for v0.2 yet - there's a fair amount of refactoring to do that I've put off for a while. You can still get your hands on v0.1 by emailing me as per the below post. At some point there'll be a online bugtracker to submit bugs and feature requests but it's probably overkill at the moment.
Looks good. Looking forward to it, in the meantime I'll try playing around with 0.1 Thanks for allowing more options for comments.
ReplyDeleteKeith
Lovvely post
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