XAGE - Cross-Platform Adventure Game Engine

Development Blog

Monday, 19 January 2009

XAGE Private Alpha v0.2 - Download

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The second alpha release is now ready. There is a changelog with the attached readme , but here's a summary of the main changes for v...
2 comments:
Saturday, 17 January 2009

"Writer's Block"

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It seems that someone's beaten me to releasing the first point & click adventure game on the Xbox Live Community Games channel. I...
1 comment:
Tuesday, 6 January 2009

Bye bye, Guybrush

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The placeholder Monkey Island graphics will soon be replaced. In a way this is a shame as they're obviously of professional quality and...
Tuesday, 30 December 2008

XAGE v0.2 Progress

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XAGE goes HD: XAGE now accepts any gameScreen size. There are still a few scaling issues to resolve - I aim to add GUI customisation to X...
2 comments:
Saturday, 20 December 2008

XAGE v0.1 (Private Alpha)

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It's taken a week longer than I had hoped, but the private alpha is now ready. As mentioned previously, there's a bunch of features...
1 comment:
Tuesday, 9 December 2008

Minor update

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I've been laid up in bed for a few days with a touch of flu, so progress has been slow in the last week. I've implemented a few new...
5 comments:
Monday, 1 December 2008

Custom Animations

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One of the improvements Monkey Island 2 had over the original was the use gestures. It made the characters seem more real if they were gest...
12 comments:
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