XAGE - Cross-Platform Adventure Game Engine
Development Blog
Thursday, 19 February 2009
Fontastic
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Due to various commitments I've barely made any progress in the last few weeks, though I have implemented the font bank so you can impor...
2 comments:
Saturday, 7 February 2009
Conditional Logic
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Mercifully, plumbing in the conditional logic turned out to be a lot more straightforward than I'd anticipated. Adding the functionalit...
Thursday, 5 February 2009
Up the TreeView
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Some of the feedback I've had from the latest Alpha has been excellent - very thorough and thoughtful. It's much appreciated. I did...
Monday, 19 January 2009
XAGE Private Alpha v0.2 - Download
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The second alpha release is now ready. There is a changelog with the attached readme , but here's a summary of the main changes for v...
2 comments:
Saturday, 17 January 2009
"Writer's Block"
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It seems that someone's beaten me to releasing the first point & click adventure game on the Xbox Live Community Games channel. I...
1 comment:
Tuesday, 6 January 2009
Bye bye, Guybrush
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The placeholder Monkey Island graphics will soon be replaced. In a way this is a shame as they're obviously of professional quality and...
Tuesday, 30 December 2008
XAGE v0.2 Progress
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XAGE goes HD: XAGE now accepts any gameScreen size. There are still a few scaling issues to resolve - I aim to add GUI customisation to X...
2 comments:
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