XAGE goes HD: XAGE now accepts any gameScreen size. There are still a few scaling issues to resolve - I aim to add GUI customisation to XAGETOOL at some point. Here's XAGE using a background texture I borrowed from the AGS forums: Clicky.
XAGE on the Xbox 360: The next release will include a XAGE as a library, along with a skeleton VS2008 project for easy assembly and deployment to the Xbox 360. You'll need an XNA Creators Club membership (though you can occasionally get free ones).
Here's a low-quality clip showcasing the following:
1) XAGE running on the Xbox 360
2) Introduction and Menu scripts (essentially non-playable mini-games)
3) Simple loading & saving (one slot only at present) and X360 storage selection
The above two features were implemented due to requests I received after v0.1, so your feedback is taken seriously and is appreciated. I'm not sure on the ETA for v0.2 yet - there's a fair amount of refactoring to do that I've put off for a while. You can still get your hands on v0.1 by emailing me as per the below post. At some point there'll be a online bugtracker to submit bugs and feature requests but it's probably overkill at the moment.
2 comments:
Looks good. Looking forward to it, in the meantime I'll try playing around with 0.1 Thanks for allowing more options for comments.
Keith
Lovvely post
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