In the final few minutes of 2009, XAGE reached an important psychological milestone - Awakener is now playable to completion. That is, you start a new game, click on a bunch of stuff and get to the end sequence and credits:
Admittedly, there is still a lot to do. Four or five small, manual hacks are required to get certain sections to work, as there are still 123 scripting errors (acquiring the halberd has to be completely bypassed, for instance). Some of the cutscenes work perfectly and others are decidedly clunky, plus there remain a few visual glitches and oddities.
Fixing these remaining issues is going to take at least a few more weeks, possibly months depending on how much time I get to spend with it. The end aim remains the same - to have a fully complete, playable Awakener with as few manual changes required as possible.